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Tuesday, February 28 • 9:15am - 10:45am
(SUNDANCE) Engaging “Womb-to-Work” Digital Learners: Utilizing Technology to Activate Team-Based Learning

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Abstract Body: Purpose: In this age of learning distractions and information overload, it has become increasingly difficult to design learning encounters that accomplish teaching goals while at the same time keeping the learners engaged. Your learners already have their phones and tablets out while you’re talking…they might as well use them to learn. Active learning is the practice of engaging the learner in their own learning, thus following the principles of adult learning theory. Unlike the time-honored lecture format, in which the educator’s job is to decipher the material and then reproduce it in sizeable chunks for the learners to understand, in an active learning model, the educator instead facilitates the learning process, focusing the responsibility of learning on the learners. As more physicians of the digital generation join the workforce, the ability to design and utilize active learning techniques and technology-based interventions will help cement learner knowledge and skills. Objectives: 1) Identify the principles of adult learning theory and how these principles are supported by active learning models and team-based learning approaches 2) Describe the differences between traditional learners and digital learners and identify how active learning models support digital student attributes 3) Discuss the advantages and limitations of active learning and team-based learning models 4) Explore how combining technology-based learning tools with team-based learning can be utilized for a variety of educational settings: from basic science to clinical rotations to critical appraisal of medical evidence to community/advocacy rotations Methods: This workshop will focus upon the use of an active learning model that encourages students to create, communicate, and collaborate utilizing mobile technology combined with team-based learning techniques. The workshop will begin with a brief overview of adult learning theory and how active and team-based learning supports these principles. Participants will then discuss the benefits and limitations of active and team-based learning models, and will be introduced to a variety of mobile learning technologies (online apps, software, and other digital learning adjuncts) that can be utilized to engage the learner, further dividing into small groups (or “teams”) to practice how to incorporate active learning into a variety of didactic sessions. The workshop will close with active learning team presentations developed during this workshop and a summary of “active learning pearls”. Intended Outcomes: 1) Participants will identify various ways in which mobile technology can be utilized to engage the digital learner in team-based learning activities 2) Participants will create a team-based learning activity that utilizes mobile technology in the learning process Target Audience: Students, residents, fellows, and faculty interested in innovative methods in educational curriculum design and instruction 


Tuesday February 28, 2017 9:15am - 10:45am
SUNDANCE

Attendees (17)